The Salient Points

Sensible Measures

As we can only ever experience and therefore measure difference, in the form of change and motion. Energy, mass, force, inertia and momentum, are all just forms of kinematic motion that we measure. What Newton referred to as sensible measures, they are not entities in their own right.

Time

Time is only a measure of change, not a measurable entity in its own right. It is not required to allow change to occur in an ordered and regulated sequence. That is done by the exchange of information, and time cannot be proven to exist. A variation in the rate of change within a system is often mistakenly attributed to the speeding up or slowing down of time. E.g. If a space time diagram was redrawn, with the y-axes instead of representing time, represents a constant rate of change of an object (as defined by an object with a predictable action i.e. a clock). And if the x-axes representing change in position (distance) in one dimension and lines drawn at 45o to both axis representing the linear speed of the rate of change or the maximum rate that change can happen (light speed). Then the rate change of in an object moving relative to another object said to be at rest, would be the same as if the changes were attributed to time dilation.

For an explanation of Primary Time see Appendix 1

The Speed of Light

The speed of light or the universal speed limit is not so much the fastest speed that information can travel, but the fastest speed a change in information can travel or the rate of liner change. E.g. If you shine a beam of light between two very distant objects, you couldn’t measure the speed of light within that beam because it is constant. To measure the speed of the light you would have to switch the beam off and switch it back on again, and measure the speed of the difference or change in the beam from off to on as it progresses between the two objects. So, in effect you are measuring the linear speed of the rate of change, which is the same as the speed of light.

Invariants

‘It is impossible for motion to take place within an invariant’ and ‘An invariant cannot be warped and remain an invariant’, are universal laws

In a physical world, movement will ultimately have to take place through nothingness. Nothingness, whatever it is, must be an invariant, a perfect solid. Meaning physical movement is impossible within it.

Reality and Consciousness

Reality for us homo sapiens, is a model of a world we produce in our minds known as consciousness. The primary role of consciousness is to allow us to navigate and survive, not to give us a true picture of the environment outside of our bodies.

Consciousness is a unique closed system, that can only be accessed by one individual.  As a result, it is impossible to experimentally verify or compare it to other consciousness or any other systems.

The Three Fundamental Components of Reality

The three fundamental components of reality (nature) are: difference, change and motion. You cannot have a difference without change, and you cannot have change without motion. When look beyond the confines of our consciousness, surly it makes sense to start with these three elements when building a theory of reality.

A single bit of data with the ability to be different has non-transitive data value 

For difference between data to have a value (a difference value) there must be a change

Motion

Motion is fundamental to existence. If you were to stop all movement, everything would cease to exist.

It is impossible for a single object to know its position or velocity in space. It can only have a position or velocity, relative to another object. However, it is possible for a single object to know if it is expanding or shrinking due to the doppler effect shifting the wavelength of light. This suggests the universe has a scale with the speed of light as a datum.

All motion is derived from a sequence of data changes (bit point changes) in pure space creating Data Transition (motion of data.)

All objects are subject two types of data transition motion, Rectilinear Motion, giving the object its velocity through space. And Erratic-directional Motion, which gives the objects its pure information value in other words its presents in space.

Information

Information only becomes information when perceived by an information system.

An information value is a measure of the usefulness of a given piece of information is, to a system.

An information system is a system of elements; either of object or processes, that only recognise, (perceive) a specific set of data values.

Within an information system, no information can be information.

Information can be categorised into four basic types: Pure information, Intellectual information, Programmed information and Abstract information.

Our minds convert vast amounts of pure information interactions into intellectual information. allowing our consciousness to perceive on a macro scale. However, in the process most of the original information is lost.

Perception

Perception is simply an interaction between data (a change), which produces information that is recognised by an information system.

Perception only takes place at the subatomic scale in a pure information system.

Perception takes place when data patterns are somewhere between uniformity and chaos in an information system.

Existence

Existence cannot spring from nothing, but order can evolve from chaos.

It is impossible for us to know if we exist in a physical universe or in a pure information environment.

I believe that we exit as pure information in a pure information environment, rather than physical entities in a physical world. I think a pure information environment may exist based on the following ideas:

  1. That the space we think of as real space is superimposed on pure space.
  2. Pure space (at our perceptive scale only) is, a seemly infinitely large three-dimensional space, consisting of seemly infinity small points on nothingness, I have called bitpoints.
  3. Each bitpoint has the potential to be in one of a number of different states. This potential to be different means that each bitpoint can hold one bit of information.
  4. Each bitpoint has a data value dependent upon its state. Data values are non-transitive.
  5. The difference between the states that a bitpoints can be in, has a value, a difference value.
  6. In pure space each bitpoints data value has an effect on; and is effected by the data value of the bitpoints immediately adjacent to it. This means that pure space would be in a natural state of chaos (chaotic data values).
  7. The rate at which one bitpoint data value can effect an adjacent bitpoint value, is almost instantaneously, but not quite. This imposes a speed limit at which information can travel and change can happen. (speed of light) 
  8. Any volume of pure space will have an overall difference value. The closer the volume of space is to a state of chaos (chaotic data values) the closer its values are to zero, but never zero.
  9. If volume of pure space difference values were to move away from zero, there would be an increasing probability that data patterns would form, with a level of predictability that could hold information values.
  10. Patterns of bitpoint data values, transit though pure space in the form of a wave, with the likelihood of predictable data (information) being found near its peak values. If such a wave interacts with another wave, data is exchanged between them, and they are perceived as subatomic particles by our pure information system.

Pure Space is Non-Verifiable

As Information systems (individual human beings) existing within an information system, our reality. We can never be able to verify the existence of pure space or detect/measure our motion in relation to its bitpoints. However, this does not mean it doesn’t exist.

Energy and Mass

Energy is the data transition motion in an object (in the form of erratic-directional motion) uses to maintain its pure information presents. This motion can be converted into rectilinear (vector) motion when the pure information object breaks down, for example due to entropy or nuclear decay.

Mass is the erratic-directional portion of an objects overall motion.

Gravity

Because any volume (any size or part of) of pure space has an overall difference value. If an object with a mass (a concentration of information) was in a particular volume of pure space. It would cause that volume of pure space to have a higher difference value than the empty pure space around it. Which causes curved gradients (contours) of different values between the mass and the surrounding space. This will warp and stretch the path of any other pure information object passing through the difference gradient (in much the same way as Einstein believed space time warped and stretched) changing their course and slowing down their rate of change and depending on the velocity of the objects, may cause them to move together.

Determinism

Although we function within in a Pure information universe governed by cause and effect. Our consciousness resides and operates within a different intellectual information environment allowing us to have free will.

Appendix 1

Primary Time is a measure of the rate at which a change in the state of one bitpoint can effect change in another adjacent to it. It is a universal constant remaining the same in all frames of reference.  

If you and your frame of reference is static in relation to the bitpoints in pure space. The rate of change of information you are experiencing, in other words the rate at which you are perceiving information, what you consider to be Real Time. Is the same as primary time. With linear speed of the rate of change (The one-way speed of light), the same in all directions in respect of you.

However, if you and your frame of reference are moving in relation to the bitpoints in pure space.  The rate of change in information within the reference frame (real time), will slow down relative to primary time and you will contract in the direction of travel. And the linear speed of the rate of change is only constant when measured over two directions.

To explain the consequences of this let’s use a different take on the famous ‘Twins Paradox’ thought experiment.

You have a set of twins Ann and Bob (two individual information systems) living together on earth. On Neptune, is a clock which has been calibrated using a radio signal from a clock here on earth. In return the clock on Neptune sends a radio signal back to earth to calibrate Earth’s clock, this ensures that both clocks tick at the same rate. This creates an Information system between Earth and Neptune to which Earth, Neptune Ann; Bob and the two clocks are all a part; let’s call this system Ann’s Reality (AR)

Now let’s consider two different scenarios, in the first scenario Bob gets into a spaceship, takes off from earth and travels to Neptune at close to the speed of light. In this scenario both Earth and Neptune (AR) are static relative to the bitpoints in pure space. Which means the linear speed of bitpoint change or the speed of light, is the same in all directions within AR and the two clocks on Earth and Neptune tick in accordance with primary time.

Because bob is traveling relative to the bitpoins in pure space. His length in the direction of travel will contact and the information change in his frame of reference, including his watch and his rate of perception (his real time), will slow down relative to the rest of the AR system. This causes him to age less and perceive the distance between Earth and Neptune to be shorter than it is, leading him to think the journey will take less time than it really does. However, because he is traveling away from earth, at near light speed he perceives the clock on earth to be running slower than his watch, while the clock on Neptune to be running faster than his watch. This is only his perception due to the doppler effect, in reality his watch and everything in his time frame is experiencing a slower rate of change than on both Earth and Neptune. He then turns around and travels back to Earth at the same speed, he is again traveling relative to pure space (bitpoints), So, his length really contracts and his real time slows down causing him to age less. However, this time he will perceive the clock on Neptune to be running slower and the clock on earth to be running faster. When he reaches Earth, he has aged less than Ann.

In the second scenario both Earth and Neptune are traveling at the same velocity (near light speed) relative to pure space, such that when bob travels to Neptune he is static to the bitpoints in pure space.

In this case the linear speed of bitpoint change or the speed of light, is not the same in all directions for AR. It is faster in the direction between earth and Neptune than it is between Neptune and earth. However, the clock on Earth and Neptune remain calibrate ticking at the same rate as before. Although they both have in reality, slowed down compared with primary time and the distance between Earth and Neptune has really contracted. This time while Ann and Bob are together on earth they both measure the contracted distance between Earth and Neptune, to be longer than it really is. Because they can only measure the two-way speed of light and assume that the speed is the same in all directions.

When Bob gets into his spaceship, takes off for Neptune, at near to the speed of light that is traveling in the direction of Neptune. He will be static relative to pure space, so he is no longer experiencing length contraction therefore, his length in the direction of travel really grows. The information change in his frame of reference, including his watch and his rate of perception (his real time), will be faster than both on Earth and on Neptune (AR). Causing him to really age quicker than Ann. However, he will be traveling the real shorter contracted distance between Earth and Neptune at near to the speed of light in the direction that the linear speed of bitpoint change is quickest for system AR. Bob will perceives the clock on earth to be slower and Neptunes clocks to tick faster. However, because his speed relative to system AR is fast in this direction compared to the relative speed of the two-way speed of light as measured by the ticking clocks on Earth and Neptune. Less time will elapse on both clocks. Giving the perception to both Bob and Ann that Bob has aged less.

When Bob turns around and travels back to Earth, he will now be moving relative to the bitpoints in pure space. So, his length really contracts and his real time slows down causing him to age less. He will also be traveling at near to the speed of light in the direction from Neptune to Earth. Because his speed relative to system AR is slower in this direction compared to the relative speed of the two-way speed of light as measured by the ticking clocks on Earth and Neptune, he will age even slower than Ann in relation to primary time. Taking longer in primary time to make the journey between Neptune and Earth than between Earth and Neptune. Although both Ann and Bob perceive each leg of his journey to have taken the same length of time, according to their respective real times. Over the two legs of the journey, Bob has aged less than Ann longer, than Ann has aged less than Bob. Therefore, Bob will have actually aged less than Ann when he lands back on earth.

Copyright © 2026 Dean Francis Hall. All Rights Reserved.

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